LightmappedGeneric
{
$basetexture "Concrete/concretewall004b"
$surfaceprop concrete
$detail "detail\noise_detail_01"
$detailscale "7.345"
$detailblendfactor .8
$detailblendmode 0
"%keywords" c17sewers
$bumpmap "concrete/concretewall004a_normal"
}
