"LightmappedGeneric"
{
	// Original shader: BaseTimesLightmap
	"$basetexture" "bumpmapped\streetfloor01"
	"$bumpmap" "bumpmapped\streetfloor01_normal"
	"$surfaceprop" "concrete"
	
	$detail detail\noise_detail_01
	$detailscale 4.283
	$detailblendfactor .65
	$detailblendmode 0
	"%keywords" "c17downtown"
}
