"LightmappedGeneric"
{
	// Original shader: BaseTimesLightmap
	"$basetexture" "brick/cwoffice_brickwall03"
	"$surfaceprop" "brick"

	"$detail" "detail\noise_detail_01"
	"$detailscale" "7.345"
	"$detailblendfactor" .5
	"$detailblendmode" 0
}
