LightmappedGeneric
{
	"$basetexture"	"concrete\prodwlld"
	"$bumpmap" "Concrete/prodwlld_normal"
	"$surfaceprop" "concrete"
	
	//"$detail" "detail\noise_detail_01"
	"$detailscale" "7.345"
	"$detailblendfactor" .6
	"$detailblendmode" 0

}
