"LightmappedGeneric"
{
	// Original shader: BaseTimesLightmap
	"$basetexture" "bumpmapped\rustedwall01"
	"$bumpmap" "bumpmapped\rustedwall01_NORM"
	"$surfaceprop" "metal"
	
	$detail detail\metal_detail_01
	$detailscale 6.283
	$detailblendfactor 1
	$detailblendmode 0
	"%keywords" "c17downtown"

}
