"WorldVertexTransition"
{
	"$basetexture" "concrete/forest_road01"
	"$basetexture2" "concrete/forest_road01a"
	"$surfaceprop" "dirt"
	"$blendmodulatetexture" "nature/blendtexture01"

	"$detail" "detail/noise_detail_01"
	"$detailscale" "10"
	"$detailblendfactor" 1
	"$detailblendmode" 0
}

