"LightmappedGeneric"
{
	// Original shader: BaseTimesLightmap
	"$basetexture" "bumpmapped\brickwall02"
	"$bumpmap" "bumpmapped\brickwall02_NORM"
    "$parallaxmap"	"bumpmapped\brickwall02_DISP"
    "$parallaxmapscale"	0.05
	"$surfaceprop" "brick"
	
    //"$detail" "detail\noise_detail_01"
	"$detailscale" "7.345"
	"$detailblendfactor" .6
	"$detailblendmode" 0
	"%keywords" "c17downtown"
}
