"LightmappedGeneric"
{
	"$baseTexture" "concrete/concreteceiling_bunker01a"
	"$surfaceprop" "concrete"

	"$detail" "detail\noise_detail_01"
	"$detailscale" "7.792"
	"$detailblendfactor" .7
	"$detailblendmode" 0

	"%keywords" "ep2"
}
