"LightmappedGeneric"
{
	// Original shader: BaseTimesLightmap
	"$basetexture" "bumpmapped\rusteddoor01"
	"$bumpmap" "bumpmapped\rusteddoor01_normal"
	"$surfaceprop" "metal"
	
	$detail detail\metal_detail_01
	$detailscale 4.283
	$detailblendfactor .65
	$detailblendmode 0
	"%keywords" "c17downtown"

}
