"LightmappedGeneric"
{
	// Original shader: BaseTimesLightmap
	"$basetexture" "bumpmapped\debris01"
	"$bumpmap" "bumpmapped\debris01_normal"
	"$surfaceprop" "concrete"
	
    "$detail" "detail\noise_detail_01"
	"$detailscale" "7.345"
	"$detailblendfactor" .6
	"$detailblendmode" 0
	"%keywords" "c17downtown"
}
