"LightmappedGeneric"
{
	// Original shader: BaseTimesLightmap
	"$basetexture" "bumpmapped\dirtyconcretefloor01"
	"$bumpmap" "bumpmapped\dirtyconcretefloor01_normal"
	"$surfaceprop" "concrete"
	
    "$detail" "detail\noise_detail_01"
	"$detailscale" "7.345"
	"$detailblendfactor" .6
	"$detailblendmode" 0
	"%keywords" "c17downtown"
	
	
	//"$envmap" "env_cubemap"
	$normalmapalphaenvmapmask 1
	"$envmaptint" "[ 0.2 0.2 0.2 ]"
}
