"LightmappedGeneric"
{
	"$basetexture" "brick/cwoffice_brickwall02"
	"$bumpmap" "brick/cwoffice_brickwall02_normal"
	"$surfaceprop" "brick"
	$ssbump		1

	"$detail" "detail\noise_detail_01"
	"$detailscale" "7.345"
	"$detailblendfactor" .5
	"$detailblendmode" 0
}
